NVIDIA launches a range of tools, including Streamline, to simplify game development
A few days ago at GTC 2022, NVIDIA announced a major upgrade to NVIDIA Omniverse, allowing game developers to better work with NVIDIA Omniverse. This time at GDC 2022, NVIDIA is introducing a series of new tools, including NVIDIA Streamline, NVIDIA Kickstart RT, GeForce NOW Cloud Playtest, and more, to help game developers streamline their creations.
NVIDIA Streamline is an open source cross-IHV framework that simplifies the integration of super-resolution technologies in games. Game developers need to write code once to add multiple related technologies to their games, which gives developers a simple plug-and-play framework between the game and the rendering API. The Streamline SDK currently supports NVIDIA DLSS (Deep Learning Super Sampling) and NVIDIA DLAA (Deep Learning Anti-Aliasing) plug-ins, and will soon support NVIDIA Image Scaling (NIS). In addition, game developers can add NVIDIA Real-Time Denoisers (NRDs) to their games through Streamline.
NVIDIA Streamline already supports DirectX 11 and DirectX 12, and has also released a beta version of Vulkan. NVIDIA hopes Streamline will ease the burden on game developers and make technology integration easier, which means more games can feature more graphics technologies for an improved user experience, which is a good thing for both gamers and the gaming ecosystem.
NVIDIA Kickstart RT is an entry-level kit with ray tracing support that makes it easier for game developers to add real-time ray tracing support to game engines for ray tracing reflections, shadows, ambient light masking, and global lighting effects; GeForce NOW Cloud Playtest allows game developers to leverage the cloud for on-the-go NVIDIA has also updated its game development tools, including NVIDIA Insight and NVIDIA Virtual Reality Capture and Reply.